

Then, her distraught friends kidnapped him, and I had to bring in Emeka Garba, a 23-year-old Tom Haverford-ish reality TV fameball, to save McCleary. Unfortunately, she was killed in the blast. This time I charged up an electro-fist, a one-hit KO, to obliterate the lone goon guarding Anderson. The core gameplay loop of Watch Dogs : Legion - sneak around, get the drop on the goons, stroll out triumphantly - is enjoyable enough that I was happy to do another rescue in the same location where I’d done the last. McCleary easily slipped inside the gangster hideout where Anderson was being held. Anderson is also a gambling addict with bad debts, which led to her kidnapping. McCleary was assigned to rescue Lydia Anderson, a stage magician whose talent is using hypnosis to turn a foe friendly. Then Blake McCleary, my 58-year-old industrial designer, chugged a couple of eisbocks in a pub in Southwark, threw a round of darts, and went off to his next assignment for DedSec.


That’s great, but absent pre-written player characters, developing in and changed by a narrative, would that mean I’d care about no one? Play as anyone, say the marketers, touting your ability to recruit literally anyone you meet on the street to your cyber-hacktivist cause. Watch Dogs: Legion’s elevator pitch to the player gave me pause.
